![]() It works if I know a system font that has the glyph. I guess this problem could be made less severe by downloading assets bundles with the fonts but it still makes a big install size.Ģ) When we encounter a glyph we don't know how to display (HasCharacters()) we try to load a system font that has the glyph and switch to that font. ![]() ![]() However, this bloats the client size and as we ship more and more languages the problem gets worse and worse: Cyrillic, Chinese (simplified), Chinese (Traditional), Korean, etc. It would be nice if Japanese speakers using English app could see the Japanese glyphs and vice versa.ġ) We ship English and Japanese Fonts to both English and Japanese clients. However, Japanese players can play with English players and both English and Japanese players can text chat with each other and view each other's names. ![]() We will launch in the England with English glyphs and we will launch in Japan with Japanese glyphs. ![]()
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